Learning to Abstract Visuomotor Mappings using Meta-Reinforcement Learning
Carlos A. Velazquez-Vargas, Isaac Ray Christian, Jordan A. Taylor, Sreejan Kumar
TL;DR
This paper investigates how contextual cues enable learning of multiple visuomotor mappings in a de novo skill task. By combining a grid-navigation experiment with meta-reinforcement-learning agents, it compares contexts that cue separate mappings to a context-free setup, revealing that contextual cues yield computational advantages in learning capacity and representation separation. Human and model data show two adaptive strategies: context-bound separate representations and shared representations without explicit context, with context cues allowing learning of more mappings before capacity limits bite. These findings advance our understanding of how context influences visuomotor learning and have implications for neural representations and capacity limits in both humans and artificial agents.
Abstract
We investigated the human capacity to acquire multiple visuomotor mappings for de novo skills. Using a grid navigation paradigm, we tested whether contextual cues implemented as different "grid worlds", allow participants to learn two distinct key-mappings more efficiently. Our results indicate that when contextual information is provided, task performance is significantly better. The same held true for meta-reinforcement learning agents that differed in whether or not they receive contextual information when performing the task. We evaluated their accuracy in predicting human performance in the task and analyzed their internal representations. The results indicate that contextual cues allow the formation of separate representations in space and time when using different visuomotor mappings, whereas the absence of them favors sharing one representation. While both strategies can allow learning of multiple visuomotor mappings, we showed contextual cues provide a computational advantage in terms of how many mappings can be learned.
