Rejection-Sampled Universal Quantization for Smaller Quantization Errors
Chih Wei Ling, Cheuk Ting Li
TL;DR
This work addresses entropy-constrained quantization by introducing rejection-sampled universal quantizers (RSUQ) that shape the quantization error distribution to be uniform over a prescribed region via rejection sampling on top of universal quantization.RSUQ achieves strictly smaller maximum error than all known lattice quantizers with the same entropy for dimensions $n=5$ to $48$, and smaller mean-squared error than lattice quantizers for $n=35$ to $47$ in the high-resolution limit, while preserving an input-independent error distribution such as uniform over a ball.The paper also develops nonuniform-input (LRSUQ) and nonuniform-error constructions, establishing universal-quantization properties and a one-shot channel-simulation perspective with constant-gap bounds relative to rate-distortion limits, and provides practical implications using simple lattices like $oldsymbol{Z}^n$.Together, these results advance high-dimensional, entropy-constrained quantization with simpler, lattice-insensitive design and exact additive-noise channel simulation, with potential applications in machine learning and privacy-preserving technologies.
Abstract
We construct a randomized vector quantizer which has a smaller maximum error compared to all known lattice quantizers with the same entropy for dimensions 5, 6, ..., 48, and also has a smaller mean squared error compared to known lattice quantizers with the same entropy for dimensions 35, ..., 47, in the high resolution limit. Moreover, our randomized quantizer has a desirable property that the quantization error is always uniform over the ball and independent of the input. Our construction is based on applying rejection sampling on universal quantization, which allows us to shape the error distribution to be any continuous distribution, not only uniform distributions over basic cells of a lattice as in conventional dithered quantization. We also characterize the high SNR limit of one-shot channel simulation for any additive noise channel under a mild assumption (e.g., the AWGN channel), up to an additive constant of 1.45 bits.
