Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbows
Hao Yu, Zebin Huang, Qingbo Liu, Ignacio Carlucho, Mustafa Suphi Erden
TL;DR
This work addresses the challenge of validating neuromechanical insights outside real human experiments by building a MyoSuite-based digital twin of the elbow controlled by a natural policy gradient RL agent. The authors reproduce classic impedance identification protocols (IE, MII, SII, DII) and estimate inertia and K-B-I impedance parameters, comparing RL-driven results to human data. Key findings show accurate inertia recovery and that the RL-controlled elbow exhibits higher impedance than humans, especially in static conditions, with dynamic tasks revealing RL stability despite perturbations. The study demonstrates the viability of virtual neuromechanical experiments for rapid, cost-effective rehabilitation research and outlines how such digital twins could inform experimental design and rehabilitation theory prior to human trials, with EMG-based analyses proposed for future work. The results imply that digital twins with RL control can serve as a valuable surrogate for preliminary validation and hypothesis testing in neuromechanics and robotic rehabilitation.
Abstract
This study presents a pioneering effort to replicate human neuromechanical experiments within a virtual environment utilising a digital human model. By employing MyoSuite, a state-of-the-art human motion simulation platform enhanced by Reinforcement Learning (RL), multiple types of impedance identification experiments of human elbow were replicated on a musculoskeletal model. We compared the elbow movement controlled by an RL agent with the motion of an actual human elbow in terms of the impedance identified in torque-perturbation experiments. The findings reveal that the RL agent exhibits higher elbow impedance to stabilise the target elbow motion under perturbation than a human does, likely due to its shorter reaction time and superior sensory capabilities. This study serves as a preliminary exploration into the potential of virtual environment simulations for neuromechanical research, offering an initial yet promising alternative to conventional experimental approaches. An RL-controlled digital twin with complete musculoskeletal models of the human body is expected to be useful in designing experiments and validating rehabilitation theory before experiments on real human subjects.
