Geometry Transfer for Stylizing Radiance Fields
Hyunyoung Jung, Seonghyeon Nam, Nikolaos Sarafianos, Sungjoo Yoo, Alexander Sorkine-Hornung, Rakesh Ranjan
TL;DR
Geometry Transfer introduces a depth-guided framework to stylize both geometry and appearance of radiance fields. It extracts a depth map as $\\mathcal{S}_{D}$ and uses a deformation grid $G_\Delta$ to transform geometry while keeping the density grid $G_\sigma$ fixed, enabling coherent color sampling from the original surface. Extending to RGB-D stylization, it employs geometry-aware nearest matching and patch-wise optimization with perspective augmentation to increase expressiveness. Experiments on LLFF and ScanNet show superior stylizations and favorable user preferences compared with prior 3D style transfer methods, and partial stylization is demonstrated via Panoptic Lifting. This work broadens 3D style transfer by explicitly modeling geometry, enabling more accurate and diverse stylizations.
Abstract
Shape and geometric patterns are essential in defining stylistic identity. However, current 3D style transfer methods predominantly focus on transferring colors and textures, often overlooking geometric aspects. In this paper, we introduce Geometry Transfer, a novel method that leverages geometric deformation for 3D style transfer. This technique employs depth maps to extract a style guide, subsequently applied to stylize the geometry of radiance fields. Moreover, we propose new techniques that utilize geometric cues from the 3D scene, thereby enhancing aesthetic expressiveness and more accurately reflecting intended styles. Our extensive experiments show that Geometry Transfer enables a broader and more expressive range of stylizations, thereby significantly expanding the scope of 3D style transfer.
