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Necessary players and values

J. C. Gonçalves-Dosantos, I. García-Jurado, J. Costa, J. M. Alonso-Meijide

TL;DR

The paper addresses fair payoff allocation in transferable-utility cooperative games with necessary players, introducing the $Γ$ value and axiomatizing it via a necessary-players property. It builds a chain of intermediate constructions, $G$ and $γ$, and then defines $Γ$ as an invariant adjustment, extending these ideas to coalitional structures through $γ^C$ and $Γ^C$. It provides axiomatic characterizations for $Γ$, $γ$, and $G$, and gives coalitional extensions that characterize the Owen and Banzhaf-Owen values using necessary-player properties, illustrated by elevator-cost sharing scenarios. The work situates these values within the family of ideal values, connects them to equal-division benchmarks, and offers a robust framework for cost allocation and coalition-structure problems where certain players are essential for any outcome.

Abstract

In this paper we introduce the $Γ$ value, a new value for cooperative games with transferable utility. We also provide an axiomatic characterization of the $Γ$ value based on a property concerning the so-called necessary players. A necessary players of a game is one without which the characteristic function is zero. We illustrate the performance of the $Γ$ value in a particular cost allocation problem that arises when the owners of the apartments in a building plan to install an elevator and share its installation cost; in the resulting example we compare the proposals of the $Γ$ value, the equal division value and the Shapley value in two different scenarios. In addition, we propose an extension of the $Γ$ value for cooperative games with transferable utility and with a coalition structure. Finally, we provide axiomatic characterizations of the coalitional $Γ$ value and of the Owen and Banzhaf-Owen values using alternative properties concerning necessary players.

Necessary players and values

TL;DR

The paper addresses fair payoff allocation in transferable-utility cooperative games with necessary players, introducing the value and axiomatizing it via a necessary-players property. It builds a chain of intermediate constructions, and , and then defines as an invariant adjustment, extending these ideas to coalitional structures through and . It provides axiomatic characterizations for , , and , and gives coalitional extensions that characterize the Owen and Banzhaf-Owen values using necessary-player properties, illustrated by elevator-cost sharing scenarios. The work situates these values within the family of ideal values, connects them to equal-division benchmarks, and offers a robust framework for cost allocation and coalition-structure problems where certain players are essential for any outcome.

Abstract

In this paper we introduce the value, a new value for cooperative games with transferable utility. We also provide an axiomatic characterization of the value based on a property concerning the so-called necessary players. A necessary players of a game is one without which the characteristic function is zero. We illustrate the performance of the value in a particular cost allocation problem that arises when the owners of the apartments in a building plan to install an elevator and share its installation cost; in the resulting example we compare the proposals of the value, the equal division value and the Shapley value in two different scenarios. In addition, we propose an extension of the value for cooperative games with transferable utility and with a coalition structure. Finally, we provide axiomatic characterizations of the coalitional value and of the Owen and Banzhaf-Owen values using alternative properties concerning necessary players.
Paper Structure (4 sections, 10 theorems, 69 equations, 2 tables)

This paper contains 4 sections, 10 theorems, 69 equations, 2 tables.

Key Result

Theorem 3

(Alonso-Meijide et al., 2019a). 1. The Shapley value is the unique value for cooperative games that satisfies the properties of additivity, null player and necessary players get the weighted mean. 2. The Banzhaf value is the unique value for cooperative games that satisfies the properties of additiv

Theorems & Definitions (16)

  • Definition 1
  • Example 2
  • Theorem 3
  • Theorem 4
  • Theorem 5
  • Definition 6
  • Theorem 7
  • Example 8
  • Theorem 9
  • Theorem 10
  • ...and 6 more