Multi-Agent Coordination for a Partially Observable and Dynamic Robot Soccer Environment with Limited Communication
Daniele Affinita, Flavio Volpi, Valerio Spagnoli, Vincenzo Suriani, Daniele Nardi, Domenico D. Bloisi
TL;DR
Addressing coordination of fully autonomous humanoid robots in RoboCup SPL under limited communication, the paper presents a market-based distributed coordination framework with a distributed world model (DWM), distributed task assignment (DTA), and Voronoi-guided positioning. The approach combines local world modeling, context-driven task selection, and auction-like utilities to assign tasks without broad network exchange, using predictive models (Gaussian Mixture Model for obstacles, Kalman filter for the ball) to bridge data gaps. Experiments in real RoboCup matches and in SimRobot show reduced role overlaps and improved adaptability in low-rate communication environments. This work advances robust multi-agent coordination toward RoboCup's 2050 goals by enabling decentralized, anticipatory decision-making under partial observability.
Abstract
RoboCup represents an International testbed for advancing research in AI and robotics, focusing on a definite goal: developing a robot team that can win against the human world soccer champion team by the year 2050. To achieve this goal, autonomous humanoid robots' coordination is crucial. This paper explores novel solutions within the RoboCup Standard Platform League (SPL), where a reduction in WiFi communication is imperative, leading to the development of new coordination paradigms. The SPL has experienced a substantial decrease in network packet rate, compelling the need for advanced coordination architectures to maintain optimal team functionality in dynamic environments. Inspired by market-based task assignment, we introduce a novel distributed coordination system to orchestrate autonomous robots' actions efficiently in low communication scenarios. This approach has been tested with NAO robots during official RoboCup competitions and in the SimRobot simulator, demonstrating a notable reduction in task overlaps in limited communication settings.
