IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images
Chih-Hao Lin, Jia-Bin Huang, Zhengqin Li, Zhao Dong, Christian Richardt, Tuotuo Li, Michael Zollhöfer, Johannes Kopf, Shenlong Wang, Changil Kim
TL;DR
This work tackles inverse rendering for indoor scenes using only multi-view LDR images by explicitly modeling the HDR-to-LDR camera response and tone-mapping. The proposed IRIS framework recovers spatially varying HDR lighting, Cook–Torrance BRDFs via a neural field, and a learnable CRF, through a staged optimization that initializes BRDF, restores HDR emission, bakes shading, and jointly refines materials and CRF. It demonstrates superior performance over HDR-dependent baselines and LDR-only methods on real and synthetic data, enabling photorealistic relighting and object insertion with realistic reflections and shadows. The practical impact lies in making high-quality inverse rendering accessible with casual capture workflows and standard devices.
Abstract
Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques rely on high dynamic range (HDR) images as input, limiting accessibility for general users. In response, we introduce IRIS, an inverse rendering framework that recovers the physically based material, spatially-varying HDR lighting, and camera response functions from multi-view, low-dynamic-range (LDR) images. By eliminating the dependence on HDR input, we make inverse rendering technology more accessible. We evaluate our approach on real-world and synthetic scenes and compare it with state-of-the-art methods. Our results show that IRIS effectively recovers HDR lighting, accurate material, and plausible camera response functions, supporting photorealistic relighting and object insertion.
