A Multi-scale Yarn Appearance Model with Fiber Details
Apoorv Khattar, Junqui Zhu, Emiliano Padovani, Jean-Marie Aurby, Marc Droske, Ling-Qi Yan, Zahra Montazeri
TL;DR
This work addresses the challenge of rendering realistic cloth by replacing explicit sub-yarn geometry with a yarn-curve aggregation and implicit ply/fiber details inside a Bidirectional Yarn Scattering Distribution Function (BYSDF). It introduces a multi-scale shading framework that transitions from near-field to far-field rendering using pixel-coverage integration and an attenuation term based on Beer-Lambert law, while capturing four directional components for specular and body light in both forward and backward directions. Key contributions include on-the-fly geometry realization for yarns, implicit ply and fiber representations using elliptical cross-sections and 1D texture maps, a self-shadowing mechanism, and differentiable parameter fitting in Mitsuba 3, resulting in 3–5× speedups with reduced memory in near-field and ~20% faster distant rendering. The approach preserves fiber-level appearance, demonstrates strong agreement with ply-based references across yarns, knits, and woven fabrics, and enables scalable, high-fidelity cloth rendering suitable for design, production, and entertainment pipelines.
Abstract
Rendering realistic cloth has always been a challenge due to its intricate structure. Cloth is made up of fibers, plies, and yarns, and previous curved-based models, while detailed, were computationally expensive and inflexible for large cloth. To address this, we propose a simplified approach. We introduce a geometric aggregation technique that reduces ray-tracing computation by using fewer curves, focusing only on yarn curves. Our model generates ply and fiber shapes implicitly, compensating for the lack of explicit geometry with a novel shadowing component. We also present a shading model that simplifies light interactions among fibers by categorizing them into four components, accurately capturing specular and scattered light in both forward and backward directions. To render large cloth efficiently, we propose a multi-scale solution based on pixel coverage. Our yarn shading model outperforms previous methods, achieving rendering speeds 3-5 times faster with less memory in near-field views. Additionally, our multi-scale solution offers a 20% speed boost for distant cloth observation.
