Securing Recommender System via Cooperative Training
Qingyang Wang, Chenwang Wu, Defu Lian, Enhong Chen
TL;DR
This work tackles poisoning attacks in recommender systems by introducing Triple Cooperative Defense ($TCD$), a framework that trains three models jointly and uses high-confidence pseudo-labels to augment training without discarding data. It also revisits poisoning attacks, proposing Co-training Attack ($CoAttack$) to optimize on all poisoned data efficiently, and Game-based Co-training Attack ($GCoAttack$) to study attack-benefit in a game with $TCD$ as the defender. Extensive experiments on three real datasets show that $TCD$ substantially boosts robustness and that both $CoAttack$ and $GCoAttack$ outperform existing attacks, with $GCoAttack$ posing the strongest poisoning threat under cooperative training. The results provide practical defense insights and reveal the dynamics of attack-defense interactions, suggesting that game-theoretic and cooperative-training perspectives can enhance both security and performance in recommender systems.
Abstract
Recommender systems are often susceptible to well-crafted fake profiles, leading to biased recommendations. Among existing defense methods, data-processing-based methods inevitably exclude normal samples, while model-based methods struggle to enjoy both generalization and robustness. To this end, we suggest integrating data processing and the robust model to propose a general framework, Triple Cooperative Defense (TCD), which employs three cooperative models that mutually enhance data and thereby improve recommendation robustness. Furthermore, Considering that existing attacks struggle to balance bi-level optimization and efficiency, we revisit poisoning attacks in recommender systems and introduce an efficient attack strategy, Co-training Attack (Co-Attack), which cooperatively optimizes the attack optimization and model training, considering the bi-level setting while maintaining attack efficiency. Moreover, we reveal a potential reason for the insufficient threat of existing attacks is their default assumption of optimizing attacks in undefended scenarios. This overly optimistic setting limits the potential of attacks. Consequently, we put forth a Game-based Co-training Attack (GCoAttack), which frames the proposed CoAttack and TCD as a game-theoretic process, thoroughly exploring CoAttack's attack potential in the cooperative training of attack and defense. Extensive experiments on three real datasets demonstrate TCD's superiority in enhancing model robustness. Additionally, we verify that the two proposed attack strategies significantly outperform existing attacks, with game-based GCoAttack posing a greater poisoning threat than CoAttack.
