GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting
Mengtian Li, Shengxiang Yao, Zhifeng Xie, Keyu Chen
TL;DR
GaussianBody adapts 3D Gaussian Splatting to dynamic clothed humans by introducing pose-guided deformation and a physically-based prior to stabilize optimization. A canonical-to-observation-space framework, split-with-scale density enhancement, and pose refinement enable fast training (~1h on a single RTX 4090) and high-fidelity novel-view rendering with explicit geometry. Experiments on PeopleSnapshot and iPER show state-of-the-art performance against baselines, with robust geometry recovery and detailed cloth textures, validated by ablations. Limitations include deformation MLP pitfalls and challenges in novel pose synthesis, suggesting future work in balanced non-rigid cloth modeling and improved pose handling.
Abstract
In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great performance in terms of training time and rendering quality. However, applying the static 3D Gaussian Splatting model to the dynamic human reconstruction problem is non-trivial due to complicated non-rigid deformations and rich cloth details. To address these challenges, our method considers explicit pose-guided deformation to associate dynamic Gaussians across the canonical space and the observation space, introducing a physically-based prior with regularized transformations helps mitigate ambiguity between the two spaces. During the training process, we further propose a pose refinement strategy to update the pose regression for compensating the inaccurate initial estimation and a split-with-scale mechanism to enhance the density of regressed point clouds. The experiments validate that our method can achieve state-of-the-art photorealistic novel-view rendering results with high-quality details for dynamic clothed human bodies, along with explicit geometry reconstruction.
