SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
Baoxiong Jia, Yixin Chen, Huangyue Yu, Yan Wang, Xuesong Niu, Tengyu Liu, Qing Li, Siyuan Huang
TL;DR
This work tackles the scarcity and complexity of 3D vision-language grounding by introducing SceneVerse, the first million-scale 3D VL dataset with 68K scenes and 2.5M scene-language pairs, generated through human annotations and scalable scene-graph-based generation. It then presents Grounded Pre-training for Scenes (GPS), a transformer-based framework that performs multi-level contrastive alignment across object-level, scene-level, and referral-object-level descriptions, augmented with a masked language modeling objective. GPS achieves state-of-the-art results on standard 3D VL grounding benchmarks and demonstrates strong zero-shot transfer, including gains in open-vocabulary 3D segmentation when pre-trained on SceneVerse. The paper further analyzes data scaling, the roles of synthetic versus real scenes, and the impact of each GPS module, offering actionable guidance for scaling 3D vision-language research and applications in embodied agents.
Abstract
3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces several significant challenges: (i) the inherent complexity of 3D scenes due to the diverse object configurations, their rich attributes, and intricate relationships; (ii) the scarcity of paired 3D vision-language data to support grounded learning; and (iii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these three major challenges in 3D vision-language by examining the potential of systematically upscaling 3D vision-language learning in indoor environments. We introduce the first million-scale 3D vision-language dataset, SceneVerse, encompassing about 68K 3D indoor scenes and comprising 2.5M vision-language pairs derived from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (GPS), for 3D vision-language learning. Through extensive experiments, we showcase the effectiveness of GPS by achieving state-of-the-art performance on all existing 3D visual grounding benchmarks. The vast potential of SceneVerse and GPS is unveiled through zero-shot transfer experiments in the challenging 3D vision-language tasks. Project website: https://scene-verse.github.io.
