Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior
Zike Wu, Pan Zhou, Xuanyu Yi, Xiaoding Yuan, Hanwang Zhang
TL;DR
Consistent3D addresses the instability of SDS-based text-to-3D generation by replacing stochastic SDE sampling with deterministic ODE-based sampling. It introduces Consistency Distillation Sampling (CDS), a loss that distills a deterministic ODE flow into the 3D model by comparing two adjacent samples along the ODE trajectory under a fixed perturbation, yielding a $\mathcal{O}(\Delta)$ error bound and more stable guidance. The method employs a coarse-to-fine pipeline (NeRF-based representation at the low-resolution stage and mesh refinement at high resolution) and demonstrates superior fidelity and view-consistency on open prompts and 360° scenes, outperforming DreamFusion, Magic3D, and ProlificDreamer in CLIP R-precision and qualitative quality. The work provides both theoretical justification and practical algorithms for reliable, high-fidelity text-to-3D generation with deterministic priors, enabling faster generation and diversification across object and scene scales.
Abstract
Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective "Consistent3D" method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at https://github.com/sail-sg/Consistent3D.
