Towards Practical Cell-Free 6G Network Deployments: An Open-Source End-to-End Ray Tracing Simulator
William Tärneberg, Aleksei Fedorov, Gilles Callebaut, Liesbet Van der Perre, Emma Fitzgerald
TL;DR
The paper tackles the need for practical tools to study cell-free 6G networks by introducing LuSim, an open-source end-to-end ray-tracing platform built on the Unity engine. It combines LIS/MIMO-capable physics-based propagation with a modular, cross-layer architecture: JSON/YAML configuration, a Unity-based GSCM layer, and a Python discrete-event system simulator connected via ZeroMQ. Key contributions include interactive Unity-based ray casting for real-time propagation, a scalable three-component architecture, ML-assisted parameter estimation, LUTs for higher-order paths, and a system-level module enabling dynamic resource management and RIS/ISAC-ready extensions. This platform aims to deliver realistic, reproducible, and scalable studies that surpass existing tools in flexibility and integration, accelerating the development of practical cell-free 6G deployments.
Abstract
The advent of 6G wireless communication marks a transformative era in technological connectivity, bringing forth challenges and opportunities alike. This paper unveils an innovative, open-source simulator, meticulously crafted for cell-free 6G wireless networks. This simulator is not just a tool but a gateway to the future, blending cutting-edge channel models with the simulation of both physical propagation effects and intricate system-level protocols. It stands at the forefront of technological advancement by integrating LIS and MIMO technologies, harnessing the power of the Unity game engine for efficient ray-tracing and GPU-accelerated computations. The unparalleled flexibility in scenario configuration, coupled with its unique ability to dynamically simulate interactions across network layers, establishes this simulator as an indispensable asset in pioneering &G systems' research and development.
