The Distributional Reward Critic Framework for Reinforcement Learning Under Perturbed Rewards
Xi Chen, Zhihui Zhu, Andrew Perrault
TL;DR
This work tackles reinforcement learning under perturbed rewards, where the observed rewards may be noisy, corrupted, or adversarially modified. It introduces the Distributional Reward Critic (DRC) and its Generalized extension (GDRC), reframing reward estimation as distributional classification over $n_r$ bins and employing ordinal cross-entropy to preserve reward ordering, even under unknown perturbations modeled by a Generalized Confusion Matrix (GCM). GDRC further extends DRC by training an ensemble across discretizations to infer the perturbation structure online and by adapting the reward range with a moving window, enabling robust learning across a broad class of perturbations. Empirically, DRC and GDRC outperform state-of-the-art baselines on Mujoco and discrete tasks under both GCM and continuous perturbations, with GDRC achieving wins or ties in 44/48 settings, demonstrating strong practical applicability for RL in perturbed reward environments. The methods require no prior knowledge about the perturbations and leverage a distributional perspective to denoise rewards and adapt to shifting optimal policies, offering a broadly applicable framework for robust RL.
Abstract
The reward signal plays a central role in defining the desired behaviors of agents in reinforcement learning (RL). Rewards collected from realistic environments could be perturbed, corrupted, or noisy due to an adversary, sensor error, or because they come from subjective human feedback. Thus, it is important to construct agents that can learn under such rewards. Existing methodologies for this problem make strong assumptions, including that the perturbation is known in advance, clean rewards are accessible, or that the perturbation preserves the optimal policy. We study a new, more general, class of unknown perturbations, and introduce a distributional reward critic framework for estimating reward distributions and perturbations during training. Our proposed methods are compatible with any RL algorithm. Despite their increased generality, we show that they achieve comparable or better rewards than existing methods in a variety of environments, including those with clean rewards. Under the challenging and generalized perturbations we study, we win/tie the highest return in 44/48 tested settings (compared to 11/48 for the best baseline). Our results broaden and deepen our ability to perform RL in reward-perturbed environments.
