Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation
Xiyi Chen, Marko Mihajlovic, Shaofei Wang, Sergey Prokudin, Siyu Tang
TL;DR
Morphable Diffusion tackles the challenge of producing fully 3D-consistent, animatable human avatars from a single image. It unifies a 3D morphable model with a state-of-the-art multi-view diffusion backbone, conditioning the denoising process on a 3DMM-aware feature volume and CLIP-guided cues to enable both novel view synthesis and expression-driven animation. The approach introduces a shuffled training scheme and SparseConvNet-based 3D conditioning to preserve identity while allowing new facial expressions and poses for unseen subjects. Quantitative and qualitative results on FaceScape and THuman 2.0 show consistent improvements over strong baselines, with analysis highlighting the importance of 3D conditioning and dedicated training strategies. This work advances practical photorealistic avatar creation from minimal input and provides a path toward more controllable, animatable digital humans.
Abstract
Recent advances in generative diffusion models have enabled the previously unfeasible capability of generating 3D assets from a single input image or a text prompt. In this work, we aim to enhance the quality and functionality of these models for the task of creating controllable, photorealistic human avatars. We achieve this by integrating a 3D morphable model into the state-of-the-art multi-view-consistent diffusion approach. We demonstrate that accurate conditioning of a generative pipeline on the articulated 3D model enhances the baseline model performance on the task of novel view synthesis from a single image. More importantly, this integration facilitates a seamless and accurate incorporation of facial expression and body pose control into the generation process. To the best of our knowledge, our proposed framework is the first diffusion model to enable the creation of fully 3D-consistent, animatable, and photorealistic human avatars from a single image of an unseen subject; extensive quantitative and qualitative evaluations demonstrate the advantages of our approach over existing state-of-the-art avatar creation models on both novel view and novel expression synthesis tasks. The code for our project is publicly available.
