RustNeRF: Robust Neural Radiance Field with Low-Quality Images
Mengfei Li, Ming Lu, Xiaofang Li, Shanghang Zhang
TL;DR
RustNeRF tackles the challenge of reconstructing robust Neural Radiance Fields from degraded real-world images by introducing a 3D-aware restoration network that leverages multi-view context to restore frames used for NeRF supervision. It couples this restoration with implicit multi-view guidance to exploit redundancy across views and with a quadtree-based sampling scheme to keep training efficient. The approach demonstrates significant gains over baselines on Blender and LLFF under real-world degradations and validates each component through ablations. Overall, RustNeRF enables robust, high-fidelity novel-view synthesis in realistic conditions, expanding the practical applicability of NeRF for AR/VR and other real-world scenarios.
Abstract
Recent work on Neural Radiance Fields (NeRF) exploits multi-view 3D consistency, achieving impressive results in 3D scene modeling and high-fidelity novel-view synthesis. However, there are limitations. First, existing methods assume enough high-quality images are available for training the NeRF model, ignoring real-world image degradation. Second, previous methods struggle with ambiguity in the training set due to unmodeled inconsistencies among different views. In this work, we present RustNeRF for real-world high-quality NeRF. To improve NeRF's robustness under real-world inputs, we train a 3D-aware preprocessing network that incorporates real-world degradation modeling. We propose a novel implicit multi-view guidance to address information loss during image degradation and restoration. Extensive experiments demonstrate RustNeRF's advantages over existing approaches under real-world degradation. The code will be released.
