What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs
Alex Trevithick, Matthew Chan, Towaki Takikawa, Umar Iqbal, Shalini De Mello, Manmohan Chandraker, Ravi Ramamoorthi, Koki Nagano
TL;DR
This work tackles the memory bottleneck of neural volume rendering in 3D GANs by enabling full-resolution pixel rendering with a learned per-ray sampler, achieving strict view-consistency and unprecedented geometric detail without 2D super-resolution. It introduces an SDF-based VolSDF representation with spatially varying surface tightness and a high-resolution proposal network that predicts high-resolution sampling distributions from a cheap low-resolution probe. The method leverages robust, stratified sampling and regularization to render with as few as $20$ samples per ray, matching SR-based baselines in image quality while surpassing prior methods in geometric accuracy, demonstrated on FFHQ and AFHQ. This approach advances unsupervised learning of detailed 3D shapes from in-the-wild 2D images, enabling high-fidelity 3D content and novel view synthesis without explicit 3D supervision.
Abstract
3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with post-processing 2D super resolution, which sacrifices multiview consistency and the quality of resolved geometry. Consequently, 3D GANs have not yet been able to fully resolve the rich 3D geometry present in 2D images. In this work, we propose techniques to scale neural volume rendering to the much higher resolution of native 2D images, thereby resolving fine-grained 3D geometry with unprecedented detail. Our approach employs learning-based samplers for accelerating neural rendering for 3D GAN training using up to 5 times fewer depth samples. This enables us to explicitly "render every pixel" of the full-resolution image during training and inference without post-processing superresolution in 2D. Together with our strategy to learn high-quality surface geometry, our method synthesizes high-resolution 3D geometry and strictly view-consistent images while maintaining image quality on par with baselines relying on post-processing super resolution. We demonstrate state-of-the-art 3D gemetric quality on FFHQ and AFHQ, setting a new standard for unsupervised learning of 3D shapes in 3D GANs.
