3D Human Pose Perception from Egocentric Stereo Videos
Hiroyasu Akada, Jian Wang, Vladislav Golyanik, Christian Theobalt
TL;DR
The paper addresses the challenge of accurate 3D human pose estimation from egocentric stereo videos under severe self-occlusion by introducing a transformer-based framework that fuses 2D heatmaps, depth from a video-based 3D scene reconstruction, and video-dependent joint queries to capture temporal context. It proposes a multi-stage pipeline including 2D pose estimation, body segmentation, 3D scene reconstruction via SfM, and a DETR-style decoder that attends over depth and heatmap memories with depth padding to handle missing data. The authors introduce UnrealEgo2 and UnrealEgo-RW datasets and demonstrate substantial improvements over prior stereo egocentric methods on both synthetic and real-world data, with ablations validating the contribution of depth, padding masks, and query adaptation. The work also provides pre-trained models and datasets to foster further development in egocentric 3D vision, potentially enabling realistic avatar animation and XR applications.
Abstract
While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In this work, we propose a new transformer-based framework to improve egocentric stereo 3D human pose estimation, which leverages the scene information and temporal context of egocentric stereo videos. Specifically, we utilize 1) depth features from our 3D scene reconstruction module with uniformly sampled windows of egocentric stereo frames, and 2) human joint queries enhanced by temporal features of the video inputs. Our method is able to accurately estimate human poses even in challenging scenarios, such as crouching and sitting. Furthermore, we introduce two new benchmark datasets, i.e., UnrealEgo2 and UnrealEgo-RW (RealWorld). The proposed datasets offer a much larger number of egocentric stereo views with a wider variety of human motions than the existing datasets, allowing comprehensive evaluation of existing and upcoming methods. Our extensive experiments show that the proposed approach significantly outperforms previous methods. We will release UnrealEgo2, UnrealEgo-RW, and trained models on our project page.
