Informative Rays Selection for Few-Shot Neural Radiance Fields
Marco Orsingher, Anthony Dell'Eva, Paolo Zani, Paolo Medici, Massimo Bertozzi
TL;DR
KeyNeRF tackles the slow training of Neural Radiance Fields in few-shot regimes by selecting a minimal, yet informative set of input views that cover the scene and maximize baseline diversity, followed by entropy-based sampling of rays within those views. This two-stage approach enables faster convergence without requiring additional modalities or complex losses and is easy to integrate into existing NeRF implementations. Empirical results on Blender and CO3D benchmarks show consistent improvements over state-of-the-art few-shot methods, highlighting practical impact for rapid 3D reconstruction from limited data.
Abstract
Neural Radiance Fields (NeRF) have recently emerged as a powerful method for image-based 3D reconstruction, but the lengthy per-scene optimization limits their practical usage, especially in resource-constrained settings. Existing approaches solve this issue by reducing the number of input views and regularizing the learned volumetric representation with either complex losses or additional inputs from other modalities. In this paper, we present KeyNeRF, a simple yet effective method for training NeRF in few-shot scenarios by focusing on key informative rays. Such rays are first selected at camera level by a view selection algorithm that promotes baseline diversity while guaranteeing scene coverage, then at pixel level by sampling from a probability distribution based on local image entropy. Our approach performs favorably against state-of-the-art methods, while requiring minimal changes to existing NeRF codebases.
