Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation
Sudharshan Suresh, Haozhi Qi, Tingfan Wu, Taosha Fan, Luis Pineda, Mike Lambeta, Jitendra Malik, Mrinal Kalakrishnan, Roberto Calandra, Michael Kaess, Joseph Ortiz, Mustafa Mukadam
TL;DR
NeuralFeels advances in-hand manipulation perception by online learning a neural SDF of unknown objects while simultaneously optimizing object pose through a pose graph, fusing vision, tactile sensing, and proprioception. The modular frontend/backend design leverages pre-trained vision and tactile models with an online SLAM backbone, enabling robust pose and shape estimation even under occlusion and depth-noise. Across sim and real-world FeelSight experiments, the approach achieves an average object-shape F-score of $0.81$ and pose drift around $4.7\,\mathrm{mm}$ (improvable to $2.3\,\mathrm{mm}$ with CAD priors), with up to $94\%$ occlusion-robust gains over vision-only baselines. This work provides a practical, interpretable perception backbone for dexterous manipulation and establishes a public visuo-tactile benchmark for in-hand SLAM.
Abstract
To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose and shape. The status quo for in-hand perception primarily employs vision, and restricts to tracking a priori known objects. Moreover, visual occlusion of objects in-hand is imminent during manipulation, preventing current systems to push beyond tasks without occlusion. We combine vision and touch sensing on a multi-fingered hand to estimate an object's pose and shape during in-hand manipulation. Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem. We study multimodal in-hand perception in simulation and the real-world, interacting with different objects via a proprioception-driven policy. Our experiments show final reconstruction F-scores of $81$% and average pose drifts of $4.7\,\text{mm}$, further reduced to $2.3\,\text{mm}$ with known CAD models. Additionally, we observe that under heavy visual occlusion we can achieve up to $94$% improvements in tracking compared to vision-only methods. Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation. We release our evaluation dataset of 70 experiments, FeelSight, as a step towards benchmarking in this domain. Our neural representation driven by multimodal sensing can serve as a perception backbone towards advancing robot dexterity. Videos can be found on our project website https://suddhu.github.io/neural-feels/
