MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft Worlds
William Hill, Ireton Liu, Anita De Mello Koch, Damion Harvey, Nishanth Kumar, George Konidaris, Steven James
TL;DR
MinePlanner presents a scalable framework and a 45-task benchmark for long-horizon planning in large Minecraft worlds, emphasizing open-world, object-dense environments. It supports both propositional and numeric PDDL representations and includes automatic task generation, plan verification, and visualization. Experimental results show that state-of-the-art domain-independent planners struggle with translation/grounding and scaling to thousands of objects, indicating substantial gaps in current planning approaches. The work aims to spur development of new planning techniques capable of handling complex, real-world-like domains and to bridge learning and planning through a challenging, parameterizable testbed.
Abstract
We propose a new benchmark for planning tasks based on the Minecraft game. Our benchmark contains 45 tasks overall, but also provides support for creating both propositional and numeric instances of new Minecraft tasks automatically. We benchmark numeric and propositional planning systems on these tasks, with results demonstrating that state-of-the-art planners are currently incapable of dealing with many of the challenges advanced by our new benchmark, such as scaling to instances with thousands of objects. Based on these results, we identify areas of improvement for future planners. Our framework is made available at https://github.com/IretonLiu/mine-pddl/.
