Scene-Conditional 3D Object Stylization and Composition
Jinghao Zhou, Tomas Jakab, Philip Torr, Christian Rupprecht
TL;DR
This work tackles the problem of placing and stylizing a 3D object to fit a given 2D scene while achieving photorealistic composition. It introduces a Scene-Conditional 3D Object Stylization and Composition framework that jointly optimizes a textured mesh, neural texture, and lighting through differentiable ray tracing guided by diffusion priors, with scene-aware prompts and a white diffuse sphere to capture environment lighting. Key contributions include: (i) environment-aware texture adaptation via GPT-4–augmented prompts and reference feature injection to preserve object identity, (ii) a blending strategy that leverages global-view inpainting and local-view renders for seamless integration, (iii) indoor/outdoor lighting estimation using HDR environment maps and a light-capturing apparatus, and (iv) comprehensive ablations and comparisons demonstrating robust, controllable scene-object composition across diverse scenes. The method enables realistic, reusable 3D assets for downstream tasks such as video games and media production, offering practical control over appearance and illumination conditioned on the scene.
Abstract
Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene where they will eventually be placed. In this paper, we propose a framework that allows for the stylization of an existing 3D asset to fit into a given 2D scene, and additionally produce a photorealistic composition as if the asset was placed within the environment. This not only opens up a new level of control for object stylization, for example, the same assets can be stylized to reflect changes in the environment, such as summer to winter or fantasy versus futuristic settings-but also makes the object-scene composition more controllable. We achieve this by combining modeling and optimizing the object's texture and environmental lighting through differentiable ray tracing with image priors from pre-trained text-to-image diffusion models. We demonstrate that our method is applicable to a wide variety of indoor and outdoor scenes and arbitrary objects. Project page: https://jensenzhoujh.github.io/scene-cond-3d/.
