GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis
Yiqing Liang, Numair Khan, Zhengqin Li, Thu Nguyen-Phuoc, Douglas Lanman, James Tompkin, Lei Xiao
TL;DR
GauFRe tackles monocular dynamic scene reconstruction by representing scenes with deformable 3D Gaussian primitives in a canonical space, warped forward in time by a time-conditioned deformation field. It adds a GS-specific static component and an inductive bias-based initialization to separate static and dynamic regions, enabling efficient end-to-end optimization with a self-supervised rendering loss. The approach achieves competitive rendering quality while substantially reducing training time and enabling near real-time rendering (~96 FPS) on a single RTX 3090; it outperforms several NeRF-based and Gaussian-based baselines on synthetic and real-world dynamic datasets. Limitations remain, including overfitting risks and difficulties with large motions or thin structures, suggesting avenues for improved densification and motion modeling.
Abstract
We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ~20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU. Project website: https://lynl7130.github.io/gaufre/index.html
