WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstruction
Jingchun Zhou, Tianyu Liang, Dehuan Zhang, Zongxin He
TL;DR
WaterHE-NeRF addresses underwater NeRF limitations caused by light attenuation by introducing a water-ray tracing field based on Retinex theory to model illuminance attenuation alongside color and density. It synthesizes both degraded and restored underwater views and optimizes restoration via a Wasserstein distance to histogram-equalized pseudo-GT, with batch-averaging to preserve color distributions. Trained on real UWBundle and synthetic LLFF-Water data, the approach demonstrates improved multi-view restoration quality and consistency over state-of-the-art methods. The framework advances 3D-consistent underwater image reconstruction, offering practical gains for underwater robotics and immersive viewing, with code promised publicly.
Abstract
Neural Radiance Field (NeRF) technology demonstrates immense potential in novel viewpoint synthesis tasks, due to its physics-based volumetric rendering process, which is particularly promising in underwater scenes. Addressing the limitations of existing underwater NeRF methods in handling light attenuation caused by the water medium and the lack of real Ground Truth (GT) supervision, this study proposes WaterHE-NeRF. We develop a new water-ray tracing field by Retinex theory that precisely encodes color, density, and illuminance attenuation in three-dimensional space. WaterHE-NeRF, through its illuminance attenuation mechanism, generates both degraded and clear multi-view images and optimizes image restoration by combining reconstruction loss with Wasserstein distance. Additionally, the use of histogram equalization (HE) as pseudo-GT enhances the network's accuracy in preserving original details and color distribution. Extensive experiments on real underwater datasets and synthetic datasets validate the effectiveness of WaterHE-NeRF. Our code will be made publicly available.
