Search and Rescue on a Poset
Jan-Tino Brethouwer, Robbert Fokkink
TL;DR
The paper generalizes Search and Rescue (SR) games to posets, introducing OSR (ordered) and CSR (chained) variants and connecting them to Bayesian networks. It delivers polynomial-time solutions for uncorrelated Bernoulli rescue events, and shows how SR on trees corresponds to completely reducible correlated distributions with Lidbetter-style depth-first strategies when Bayesian factors are bounded by 1; it also provides network-flow LP formulations and bounds under correlation, plus broad generalizations to non-binary rewards and random rescue sets. Key contributions include explicit value formulas for multi-stage OSR/CSR, width- and antichain-based bounds via Dilworth’s theorem, and a framework linking SR games to Bayesian networks and graph-theoretic decompositions. The results offer practical algorithms and theoretical bounds for scheduling, object detection, and adaptive search, and open avenues for further study of general Bayesian-factor regimes and richer reward structures.
Abstract
A Search and Rescue game (SR game) is a new type of game on a graph that has quickly found applications in scheduling, object detection, and adaptive search. In this paper, we broaden the definition of SR games by putting them into the context of ordered sets and Bayesian networks, extending known solutions of these games and opening up the way to further applications.
