Reconstructing Hands in 3D with Transformers
Georgios Pavlakos, Dandan Shan, Ilija Radosavovic, Angjoo Kanazawa, David Fouhey, Jitendra Malik
TL;DR
HaMeR presents a transformer-based pipeline for monocular 3D hand mesh reconstruction that regresses MANO parameters and camera pose from RGB images. The approach hinges on large-scale data and a high-capacity ViT-H architecture, achieving state-of-the-art results on FreiHAND and HO3D, and demonstrating strong robustness in real-world, in-the-wild conditions via the new HInt dataset. By combining 3D supervision, 2D reprojection, and adversarial losses, HaMeR delivers precise, temporally stable hand reconstructions across occlusions and interactions. The introduction of HInt and the release of code and models aim to catalyze broader adoption and evaluation in robotics, action understanding, and sign-language research.
Abstract
We present an approach that can reconstruct hands in 3D from monocular input. Our approach for Hand Mesh Recovery, HaMeR, follows a fully transformer-based architecture and can analyze hands with significantly increased accuracy and robustness compared to previous work. The key to HaMeR's success lies in scaling up both the data used for training and the capacity of the deep network for hand reconstruction. For training data, we combine multiple datasets that contain 2D or 3D hand annotations. For the deep model, we use a large scale Vision Transformer architecture. Our final model consistently outperforms the previous baselines on popular 3D hand pose benchmarks. To further evaluate the effect of our design in non-controlled settings, we annotate existing in-the-wild datasets with 2D hand keypoint annotations. On this newly collected dataset of annotations, HInt, we demonstrate significant improvements over existing baselines. We make our code, data and models available on the project website: https://geopavlakos.github.io/hamer/.
