GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao, Haocheng Feng, Jian Zhang, Bin Zhou, Errui Ding, Jingdong Wang
TL;DR
Problem: factorizing geometry, materials, and lighting from multi-view images is ill-posed. Approach: extend 3D Gaussian Splatting with inverse rendering (GIR) using normals from the shortest eigenvector, voxel-based indirect illumination tracing, and a learnable high-resolution illumination map. Contributions: directional masking for normals, efficient indirect illumination disentangling, and FCN-based illumination learning enabling high-quality relighting and NVS in real time. Findings: GIR achieves state-of-the-art results among recent inverse-rendering methods and supports interactive material editing and relighting in real time.
Abstract
This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.
