Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting
Xiaofeng Yang, Yiwen Chen, Cheng Chen, Chi Zhang, Yi Xu, Xulei Yang, Fayao Liu, Guosheng Lin
TL;DR
This work tackles subpar 3D generation driven by diffusion priors and a training–inference mismatch caused by CFG. It introduces Learn to Optimize Denoising Scores (LODS), a unified framework that jointly optimizes the 3D model parameters and the diffusion prior by adding learnable components (an unconditional embedding $\alpha$ or LoRA $\psi$) to the SDS objective, producing configurations that balance performance and complexity. Through embedding-based and LoRA-based variants, LODS bridges the CFG gap, reduces the floating phenomenon observed with prior priors, and achieves state-of-the-art results on text-to-3D benchmarks across NeRF and 3D Gaussian Splatting backbones, with strong performance in image-to-3D and 2D generation/editing as well. The approach advances practical 3D generation by delivering higher fidelity textures and colors, faster generation with Gaussian Splatting backbones, and a clearer understanding of score-distillation losses (SDS, DDS, VSD) in diffusion-prior optimization.
Abstract
We propose a unified framework aimed at enhancing the diffusion priors for 3D generation tasks. Despite the critical importance of these tasks, existing methodologies often struggle to generate high-caliber results. We begin by examining the inherent limitations in previous diffusion priors. We identify a divergence between the diffusion priors and the training procedures of diffusion models that substantially impairs the quality of 3D generation. To address this issue, we propose a novel, unified framework that iteratively optimizes both the 3D model and the diffusion prior. Leveraging the different learnable parameters of the diffusion prior, our approach offers multiple configurations, affording various trade-offs between performance and implementation complexity. Notably, our experimental results demonstrate that our method markedly surpasses existing techniques, establishing new state-of-the-art in the realm of text-to-3D generation. Furthermore, our approach exhibits impressive performance on both NeRF and the newly introduced 3D Gaussian Splatting backbones. Additionally, our framework yields insightful contributions to the understanding of recent score distillation methods, such as the VSD and DDS loss.
