Creative Agents: Empowering Agents with Imagination for Creative Tasks
Penglin Cai, Chi Zhang, Yuhui Fu, Haoqi Yuan, Zongqing Lu
TL;DR
Creative Agents introduces imagination as a core capability for open-ended task solving in embodied environments, presenting an imaginator–controller framework to generate and realize diverse outcomes in Minecraft. By pairing textual imagination from LLMs or visual imagination from diffusion models with BC or VLM-based controllers, the approach demonstrates diverse, credible building constructions and new evaluation metrics based on GPT-4V. The study shows diffusion-based imagination paired with GPT-4V yielding the strongest performance, supported by human-aligned assessments, and provides open-source datasets and models to spur future research. This work lays groundwork for scalable, imagination-driven creativity in AI agents and highlights practical evaluation strategies for open-ended tasks.
Abstract
We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and diverse task solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete task goals in the environment and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with the help of imagination, we propose a class of solutions for creative agents, where the controller is enhanced with an imaginator that generates detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy learned from data or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents are asked to create diverse buildings given free-form language instructions. In addition, we propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).
