When Effort May Fail: Equilibria of Shared Effort with a Threshold
Gleb Polevoy, Stojan Trajanovski, Mathijs de Weerdt
TL;DR
We investigate shared effort games with a relative contribution threshold $\theta$ and linear project values, formalizing how budgets, projects, and threshold-based sharing shape strategic contributions. The paper delivers a constructive characterization of pure Nash equilibria for $\theta\in\{0,1\}$ and for two-player cases with general $\theta$, derives exact price of anarchy and price of stability values, and extends the analysis to more players, supported by simulations using infinite-strategy fictitious play. A novel concept, cyclically strong equilibrium, narrows Nash equilibria by ruling out cyclical budget deviations, and the authors prove the existence of mixed Nash equilibria in the thresholded, linear setting via Dasgupta-Maskin-type results, with corresponding efficiency bounds extending to mixed and correlated equilibria. The work contributes practical insights for co-authorship, multi-project collaboration, and other shared-effort contexts, and introduces a general methodological tool for relating solution concepts through narrowing or broadening on broad game classes.
Abstract
People, robots, and companies mostly divide time and effort between projects, and \defined{shared effort games} model people investing resources in public endeavors and sharing the generated values. In linear $θ$ sharing (effort) games, a project's value is linear in the total contribution, thus modelling predictable, uniform, and scalable activities. The threshold $θ$ for effort defines which contributors win and receive their share, equal share modelling standard salaries, equity-minded projects, etc. Thresholds between 0 and 1 model games such as paper co-authorship and shared assignments, where a minimum positive contribution is required for sharing in the value. We constructively characterise the conditions for the existence of a pure equilibrium for $θ\in\{0,1\}$, and for two-player games with a general threshold, and find the prices of anarchy and stability. We also provide existence and efficiency results for more than two players, and use generalised fictitious play simulations to show when a pure equilibrium exists and what its efficiency is. We propose a novel method for studying solution concepts by defining a new concept and proving its equivalence to a previously known on a large subclass of games. This means that the original concept narrows down to a more demanding concepts on certain games, providing new insights and opening a path to study both concepts conveniently. We also prove mixed equilibria always exist and bound their efficiency.
