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RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction

Baptiste Brument, Robin Bruneau, Yvain Quéau, Jean Mélou, François Bernard Lauze, Jean-Denis, Jean-Denis Durou, Lilian Calvet

TL;DR

We address the challenge of reconstructing accurate 3D geometry from multi-view photos under non-Lambertian and complex illumination by unifying reflectance and normal maps within a neural volumetric rendering framework. The core idea is a pixel-wise re-parameterization that converts per-pixel reflectance and normals into a radiance vector under varying illumination, enabling a single objective optimization with a NeuS-like renderer. The method demonstrates state-of-the-art or competitive performance on the DiLiGenT-MV MVPS benchmark, with especially strong recovery of fine details in high-curvature and low-visibility regions, while remaining flexible to use with any PS technique. Although computationally intensive, the approach offers a principled, single-objective fusion of PS priors with neural rendering, and can benefit from faster NeuS2 implementations to enable practical use cases.

Abstract

This paper introduces a versatile paradigm for integrating multi-view reflectance (optional) and normal maps acquired through photometric stereo. Our approach employs a pixel-wise joint re-parameterization of reflectance and normal, considering them as a vector of radiances rendered under simulated, varying illumination. This re-parameterization enables the seamless integration of reflectance and normal maps as input data in neural volume rendering-based 3D reconstruction while preserving a single optimization objective. In contrast, recent multi-view photometric stereo (MVPS) methods depend on multiple, potentially conflicting objectives. Despite its apparent simplicity, our proposed approach outperforms state-of-the-art approaches in MVPS benchmarks across F-score, Chamfer distance, and mean angular error metrics. Notably, it significantly improves the detailed 3D reconstruction of areas with high curvature or low visibility.

RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction

TL;DR

We address the challenge of reconstructing accurate 3D geometry from multi-view photos under non-Lambertian and complex illumination by unifying reflectance and normal maps within a neural volumetric rendering framework. The core idea is a pixel-wise re-parameterization that converts per-pixel reflectance and normals into a radiance vector under varying illumination, enabling a single objective optimization with a NeuS-like renderer. The method demonstrates state-of-the-art or competitive performance on the DiLiGenT-MV MVPS benchmark, with especially strong recovery of fine details in high-curvature and low-visibility regions, while remaining flexible to use with any PS technique. Although computationally intensive, the approach offers a principled, single-objective fusion of PS priors with neural rendering, and can benefit from faster NeuS2 implementations to enable practical use cases.

Abstract

This paper introduces a versatile paradigm for integrating multi-view reflectance (optional) and normal maps acquired through photometric stereo. Our approach employs a pixel-wise joint re-parameterization of reflectance and normal, considering them as a vector of radiances rendered under simulated, varying illumination. This re-parameterization enables the seamless integration of reflectance and normal maps as input data in neural volume rendering-based 3D reconstruction while preserving a single optimization objective. In contrast, recent multi-view photometric stereo (MVPS) methods depend on multiple, potentially conflicting objectives. Despite its apparent simplicity, our proposed approach outperforms state-of-the-art approaches in MVPS benchmarks across F-score, Chamfer distance, and mean angular error metrics. Notably, it significantly improves the detailed 3D reconstruction of areas with high curvature or low visibility.
Paper Structure (39 sections, 13 equations, 13 figures, 7 tables)

This paper contains 39 sections, 13 equations, 13 figures, 7 tables.

Figures (13)

  • Figure 1: One image from DiLiGenT-MV's Buddha dataset LiZWSDT20, and 3D reconstruction results from several recent MVPS methods: YangCCCW22KayaKOFG23mvpsnet and ours. The latter provides the fine details closest to the ground truth (GT), while being remarkably simpler.
  • Figure 2: Overview of the proposed MVPS pipeline. The reflectance and normal maps provided for each view by PS are fused, by combining volume rendering with a pixel-wise re-parameterization of the inputs using physically-based rendering.
  • Figure 3: High curvature (left) and low visibility (right) areas, on the Buddha and Reading datasets.
  • Figure 4: Reconstructed 3D mesh and corresponding angular error of four objects from the DiLiGenT-MV benchmark.
  • Figure 5: F-score (higher is better) as a function of the distance error threshold, in comparison with other state-of-the-art methods (a), and disabling individual components of our method (b).
  • ...and 8 more figures