Tree universality in positional games
Grzegorz Adamski, Sylwia Antoniuk, Małgorzata Bednarska-Bzdęga, Dennis Clemens, Fabian Hamann, Yannick Mogge
TL;DR
This work investigates tree-universality in positional games played on the edge set of the complete graph $K_n$. It develops a tree-embedding framework and proves that, for large $n$, Maker (in Maker-Breaker) and Waiter (in Waiter-Client) can force host graphs containing copies of every tree $T$ on $n$ vertices with maximum degree $\Delta(T) \le \frac{c n}{\log n}$, aligning with random-graph heuristics and improving prior bounds. A central contribution is a tree-universal graph theorem: a graph satisfying a set of structural properties (partition, hub star, robust neighborhoods, and a clique-factor) guarantees universality for all such trees, with explicit constructive strategies for both players to realize these properties. The results extend to related game variants and include new auxiliary results, such as a minimum pair-degree game, highlighting connections between expansion, clique structures, and universal spanning trees. Overall, the paper advances understanding of how robust structural properties enable universal tree-embeddings in adversarial positional games, closely mirroring random graphs in adversarial settings.
Abstract
In this paper we consider positional games where the winning sets are tree universal graphs. Specifically, we show that in the unbiased Maker-Breaker game on the complete graph $K_n$, Maker has a strategy to occupy a graph which contains copies of all spanning trees with maximum degree at most $cn/\log(n)$, for a suitable constant $c$ and $n$ being large enough. We also prove an analogous result for Waiter-Client games. Both of our results show that the building player can play at least as good as suggested by the random graph intuition. Moreover, they improve on a special case of earlier results by Johannsen, Krivelevich, and Samotij as well as Han and Yang for Maker-Breaker games.
