HUGS: Human Gaussian Splats
Muhammed Kocabas, Jen-Hao Rick Chang, James Gabriel, Oncel Tuzel, Anurag Ranjan
TL;DR
<3-5 sentence high-level summary>HUGS tackles animatable human avatars in real-world scenes from minimal monocular video by representing both the human and the scene with 3D Gaussian Splatting. It initializes Gaussians from SMPL and learns a canonical-space deformation with Linear Blend Skinning (LBS) weights, enabling efficient novel-pose and novel-view synthesis with 60 FPS rendering and ~30 minutes of training. The method achieves state-of-the-art reconstruction quality on NeuMan and ZJU-Mocap while delivering orders-of-magnitude faster training and rendering than prior NeRF-based approaches. By explicitly disentangling human and scene Gaussians and leveraging a lightweight triplane-MLP backbone, HUGS delivers fast, high-fidelity animated avatars suitable for in-the-wild monocular video data, with clear paths for extending clothing and illumination modeling in future work.
Abstract
Recent advances in neural rendering have improved both training and rendering times by orders of magnitude. While these methods demonstrate state-of-the-art quality and speed, they are designed for photogrammetry of static scenes and do not generalize well to freely moving humans in the environment. In this work, we introduce Human Gaussian Splats (HUGS) that represents an animatable human together with the scene using 3D Gaussian Splatting (3DGS). Our method takes only a monocular video with a small number of (50-100) frames, and it automatically learns to disentangle the static scene and a fully animatable human avatar within 30 minutes. We utilize the SMPL body model to initialize the human Gaussians. To capture details that are not modeled by SMPL (e.g. cloth, hairs), we allow the 3D Gaussians to deviate from the human body model. Utilizing 3D Gaussians for animated humans brings new challenges, including the artifacts created when articulating the Gaussians. We propose to jointly optimize the linear blend skinning weights to coordinate the movements of individual Gaussians during animation. Our approach enables novel-pose synthesis of human and novel view synthesis of both the human and the scene. We achieve state-of-the-art rendering quality with a rendering speed of 60 FPS while being ~100x faster to train over previous work. Our code will be announced here: https://github.com/apple/ml-hugs
