REF$^2$-NeRF: Reflection and Refraction aware Neural Radiance Field
Wooseok Kim, Taiki Fukiage, Takeshi Oishi
TL;DR
This work tackles the challenge of reconstructing scenes containing glass by explicitly modeling refraction and reflection. It introduces a glass network to predict refraction points and offsets, coupled with a Decomposition NeRF that separately handles view-independent and view-dependent components, enabling explicit separation of direct and reflected light. The approach blends these components to render novel views and is trained with known camera poses obtained via a robotic arm, showing improved modeling of refraction surfaces and reflections on both simulated and real datasets. Results indicate robust performance in separating viewpoint-dependent reflections from static content and accurate estimation of glass surfaces, offering practical improvements for scenes with transparent enclosures.
Abstract
Recently, significant progress has been made in the study of methods for 3D reconstruction from multiple images using implicit neural representations, exemplified by the neural radiance field (NeRF) method. Such methods, which are based on volume rendering, can model various light phenomena, and various extended methods have been proposed to accommodate different scenes and situations. However, when handling scenes with multiple glass objects, e.g., objects in a glass showcase, modeling the target scene accurately has been challenging due to the presence of multiple reflection and refraction effects. Thus, this paper proposes a NeRF-based modeling method for scenes containing a glass case. In the proposed method, refraction and reflection are modeled using elements that are dependent and independent of the viewer's perspective. This approach allows us to estimate the surfaces where refraction occurs, i.e., glass surfaces, and enables the separation and modeling of both direct and reflected light components. The proposed method requires predetermined camera poses, but accurately estimating these poses in scenes with glass objects is difficult. Therefore, we used a robotic arm with an attached camera to acquire images with known poses. Compared to existing methods, the proposed method enables more accurate modeling of both glass refraction and the overall scene.
