ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions
Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, Philipp Slusallek
TL;DR
ReMoS tackles the problem of reactive, two-person 3D motion synthesis with full-body and finger articulation by learning a conditional distribution $P(X|Y)$ through a cascaded diffusion framework. It introduces a novel two-stage generation (body then hands) with a combined spatio-temporal cross-attention (CoST-XA) and a hand-interaction-aware cross-attention (H-XA), along with a distance-aware reaction loss and inference-time spatial guidance. The authors also contribute the ReMoCap dataset, featuring Lindy Hop and Ninjutsu with finger-level data, enabling realistic inter-person interactions. Quantitative and user studies show state-of-the-art performance on multiple datasets and demonstrate practical motion-editing applications such as pose completion and in-betweening, advancing animation and interactive robotics. Overall, ReMoS provides annotation-free, diffusion-based reactive motion synthesis with strong inter-person coordination and fine-grained hand dynamics, suitable for immersive character animation pipelines.
Abstract
Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi human interactions within this paradigm. In this work, we present ReMoS, a denoising diffusion based model that synthesizes full body reactive motion of a person in a two person interaction scenario. Given the motion of one person, we employ a combined spatio temporal cross attention mechanism to synthesize the reactive body and hand motion of the second person, thereby completing the interactions between the two. We demonstrate ReMoS across challenging two person scenarios such as pair dancing, Ninjutsu, kickboxing, and acrobatics, where one persons movements have complex and diverse influences on the other. We also contribute the ReMoCap dataset for two person interactions containing full body and finger motions. We evaluate ReMoS through multiple quantitative metrics, qualitative visualizations, and a user study, and also indicate usability in interactive motion editing applications.
