Mip-Splatting: Alias-free 3D Gaussian Splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, Andreas Geiger
TL;DR
The paper tackles aliasing and dilation artifacts in 3D Gaussian Splatting when rendering across varying sampling rates. It introduces a Nyquist-based 3D smoothing filter to cap the maximal frequency of 3D Gaussians and replaces screen-space dilation with a 2D Mip filter to emulate the physical imaging process, yielding alias-free renderings across scales. Experimental results on Blender and Mip-NeRF 360 demonstrate strong cross-scale generalization and competitive in-distribution performance, outperforming prior 3DGS variants, especially under zoomed-out or zoomed-in conditions. Overall, Mip-Splatting provides principled, lightweight modifications that improve robustness to scale while preserving rendering efficiency.
Abstract
Recently, 3D Gaussian Splatting has demonstrated impressive novel view synthesis results, reaching high fidelity and efficiency. However, strong artifacts can be observed when changing the sampling rate, \eg, by changing focal length or camera distance. We find that the source for this phenomenon can be attributed to the lack of 3D frequency constraints and the usage of a 2D dilation filter. To address this problem, we introduce a 3D smoothing filter which constrains the size of the 3D Gaussian primitives based on the maximal sampling frequency induced by the input views, eliminating high-frequency artifacts when zooming in. Moreover, replacing 2D dilation with a 2D Mip filter, which simulates a 2D box filter, effectively mitigates aliasing and dilation issues. Our evaluation, including scenarios such a training on single-scale images and testing on multiple scales, validates the effectiveness of our approach.
