SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion
Hsuan-I Ho, Jie Song, Otmar Hilliges
TL;DR
SiTH presents a two-stage framework for single-view textured human reconstruction that first hallucinates a back-view conditioned on a front-view image using an image-conditioned diffusion model, then reconstructs a full-body textured mesh guided by both views and a skinned-body prior. By training on a compact data regime (roughly 500 THuman2.0 scans) and introducing CustomHumans as a higher-quality benchmark, SiTH achieves perceptually realistic back-view details and accurate geometry at runtimes under two minutes, outperforming several optimization- and diffusion-based baselines. The approach integrates conditioning signals from CLIP and VAE, UV maps, and silhouette masks, and leverages pixel-aligned features with a local body prior to resolve depth ambiguity in reconstruction. Its demonstrated robustness to unseen inputs and compatibility with generative diffusion workflows enables practical, fast 3D human creation from simple images, with notable potential for AI-assisted content generation. Overall, SiTH advances single-view 3D human reconstruction by effectively combining generative back-view hallucination with data-driven mesh reconstruction, delivering high-quality textured humans efficiently and robustly.
Abstract
A long-standing goal of 3D human reconstruction is to create lifelike and fully detailed 3D humans from single-view images. The main challenge lies in inferring unknown body shapes, appearances, and clothing details in areas not visible in the images. To address this, we propose SiTH, a novel pipeline that uniquely integrates an image-conditioned diffusion model into a 3D mesh reconstruction workflow. At the core of our method lies the decomposition of the challenging single-view reconstruction problem into generative hallucination and reconstruction subproblems. For the former, we employ a powerful generative diffusion model to hallucinate unseen back-view appearance based on the input images. For the latter, we leverage skinned body meshes as guidance to recover full-body texture meshes from the input and back-view images. SiTH requires as few as 500 3D human scans for training while maintaining its generality and robustness to diverse images. Extensive evaluations on two 3D human benchmarks, including our newly created one, highlighted our method's superior accuracy and perceptual quality in 3D textured human reconstruction. Our code and evaluation benchmark are available at https://ait.ethz.ch/sith
