Automated Lane Merging via Game Theory and Branch Model Predictive Control
Luyao Zhang, Shaohang Han, Sergio Grammatico
TL;DR
The paper addresses lane-merging in dense traffic with $N$ vehicles by modeling interactions via game theory and integrating motion planning with predictive control. It introduces a two-layer GT-BMPC framework: a behavior planner that forms a matrix game between the ego vehicle and a vehicle group to output multi-vehicle trajectories, and a BMPC module that uses a trajectory tree to account for multiple equilibrium strategies with belief updates over $\omega_t$. Contributions include semantic-level actions, interaction-aware forward simulation, Bayesian belief over $\omega_t$, a tailored iLQR-tree solver exploiting the trajectory-tree structure, and validation on the INTERACTION dataset showing improved safety and driving comfort. The approach enables real-time, less-conservative lane merging in interactive traffic, with potential for broader adoption in autonomous driving.
Abstract
We propose an integrated behavior and motion planning framework for the lane-merging problem. The behavior planner combines search-based planning with game theory to model vehicle interactions and plan multi-vehicle trajectories. Inspired by human drivers, we model the lane-merging problem as a gap selection process and determine the appropriate gap by solving a matrix game. Moreover, we introduce a branch model predictive control (BMPC) framework to account for the uncertain equilibrium strategies adopted by the surrounding vehicles, including Nash and Stackelberg strategies. A tailored numerical solver is developed to enhance computational efficiency by exploiting the tree structure inherent in BMPC. Finally, we validate our proposed integrated planner using real traffic data and demonstrate its effectiveness in handling interactions in dense traffic scenarios. The code is publicly available at: https://github.com/SailorBrandon/GT-BMPC.
