GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang, Feng Wang, Xiaofeng Yang, Yikai Wang, Zhongang Cai, Lei Yang, Huaping Liu, Guosheng Lin
TL;DR
GaussianEditor addresses slow, hard-to-control 3D editing by leveraging Gaussian Splatting with Gaussian Semantic Tracing to identify target Gaussians, and introduces Hierarchical Gaussian Splatting (HGS) to stabilize updates under stochastic diffusion guidance. It also provides a dedicated 3D inpainting pipeline for object removal and insertion, enabling edits in as little as $5$–$10$ minutes on a single RTX $A6000$ GPU. The approach delivers precise, area-restricted edits and superior controllability in face and scene edits, validated by both qualitative and quantitative comparisons against diffusion-guided and NeRF-based methods. The combination of fast GS rendering, dynamic semantic masking, and anchor-based generation control has practical impact for interactive 3D editing in gaming, virtual production, and metaverse workflows.
Abstract
3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: https://buaacyw.github.io/gaussian-editor/
