An Efficient Distributed Nash Equilibrium Seeking with Compressed and Event-triggered Communication
Xiaomeng Chen, Wei Huo, Yuchi Wu, Subhrakanti Dey, Ling Shi
TL;DR
This work addresses the challenge of high communication costs in distributed Nash equilibrium seeking over directed graphs by introducing compressed and event-triggered strategies. The ETC-DNES algorithm combines difference compression with deterministic event triggers, requiring only row-stochastic adjacency and achieving convergence under restricted strong monotonicity and Lipschitz-gradients, with a linear rate under exponential or diminishing trigger thresholds. The SETC-DNES extension adds stochastic triggering, delivering further communication savings while preserving linear convergence through a contraction matrix $oldsymbol{C}$. Empirical results on a 50-agent network show substantial reductions in transmitted bits (up to orders of magnitude) without sacrificing accuracy, and SETC-DNES often outperforms deterministic counterparts in communication efficiency. The framework broadens applicability to directed graphs and various compressors and offers practical guidance for scalable, communication-efficient NE seeking.
Abstract
Distributed Nash equilibrium (NE) seeking problems for networked games have been widely investigated in recent years. Despite the increasing attention, communication expenditure is becoming a major bottleneck for scaling up distributed approaches within limited communication bandwidth between agents. To reduce communication cost, an efficient distributed NE seeking (ETC-DNES) algorithm is proposed to obtain an NE for games over directed graphs, where the communication efficiency is improved by event-triggered exchanges of compressed information among neighbors. ETC-DNES saves communication costs in both transmitted bits and rounds of communication. Furthermore, our method only requires the row-stochastic property of the adjacency matrix, unlike previous approaches that hinged on doubly-stochastic communication matrices. We provide convergence guarantees for ETC-DNES on games with restricted strongly monotone mappings and testify its efficiency with no sacrifice on the accuracy. The algorithm and analysis are extended to a compressed algorithm with stochastic event-triggered mechanism (SETC-DNES). In SETC-DNES, we introduce a random variable in the triggering condition to further enhance algorithm efficiency. We demonstrate that SETC-DNES guarantees linear convergence to the NE while achieving even greater reductions in communication costs compared to ETC-DNES. Finally, numerical simulations illustrate the effectiveness of the proposed algorithms.
