Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images
Jaeyoung Chung, Jeongtaek Oh, Kyoung Mu Lee
TL;DR
This work tackles the overfitting tendency of 3D Gaussian Splatting when optimized from very few images. It introduces a depth-guided optimization pipeline that leverages a dense depth prior derived from a pretrained monocular depth model, scaled to align with sparse COLMAP points, and integrated via a differentiable depth rasterizer and depth loss. A smoothness constraint and an early-stop strategy further stabilize training in the few-shot regime. On NeRF-LLFF, the method yields substantially improved geometry and rendering quality compared to the original 3DGS, showing practical potential for high-quality 3D reconstructions from minimal imagery.
Abstract
In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS
