PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF
Yutao Feng, Yintong Shang, Xuan Li, Tianjia Shao, Chenfanfu Jiang, Yin Yang
TL;DR
PIE-NeRF presents a meshless physics-based framework that integrates nonlinear elastodynamics with NeRF to produce physically grounded, interactive deformations of NeRF scenes. By employing Q-GMLS with adaptive Augmented Poisson Disk sampling and per-IP energy integration, the method achieves robust, real-time simulations for hyperelastic materials and renders results with quadratic warping for faithful texture mapping. The approach demonstrates close agreement with ground-truth FEM and outperforms PAC-NeRF in rendering quality and speed, while accommodating topology changes and codimensional geometries. This work broadens NeRF's applicability to dynamic, physics-informed animations and offers a practical, scalable pathway for real-time, physics-accurate novel view synthesis.
Abstract
We show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods, we discretize nonlinear hyperelasticity in a meshless way, obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square (Q-GMLS) is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result, physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information, please visit our project page at https://fytalon.github.io/pienerf/.
