RFTrans: Leveraging Refractive Flow of Transparent Objects for Surface Normal Estimation and Manipulation
Tutian Tang, Jiyu Liu, Jieyi Zhang, Haoyuan Fu, Wenqiang Xu, Cewu Lu
TL;DR
RFTrans addresses the challenge of manipulating transparent objects by introducing refractive flow as a physically grounded intermediate representation to recover surface normals from RGB-D data. The method cascades RFNet (refractive flow, mask, boundaries) and F2Net (flow-to-normal) before a global depth optimization and an analytic grasp planner (ISF) to enable manipulation, trained on a large synthetic RFUniverse dataset. Empirical results show superior surface normal estimation and depth completion on both synthetic and real benchmarks, with direct sim-to-real transfer demonstrated by an 83% grasp-success rate in real-world experiments. The work highlights refractive flow as a robust bridge between synthetic training and real-world manipulation of thin-shell transparent objects, while noting limitations with extreme geometries and object overlap.
Abstract
Transparent objects are widely used in our daily lives, making it important to teach robots to interact with them. However, it's not easy because the reflective and refractive effects can make depth cameras fail to give accurate geometry measurements. To solve this problem, this paper introduces RFTrans, an RGB-D-based method for surface normal estimation and manipulation of transparent objects. By leveraging refractive flow as an intermediate representation, the proposed method circumvents the drawbacks of directly predicting the geometry (e.g. surface normal) from images and helps bridge the sim-to-real gap. It integrates the RFNet, which predicts refractive flow, object mask, and boundaries, followed by the F2Net, which estimates surface normal from the refractive flow. To make manipulation possible, a global optimization module will take in the predictions, refine the raw depth, and construct the point cloud with normal. An off-the-shelf analytical grasp planning algorithm is followed to generate the grasp poses. We build a synthetic dataset with physically plausible ray-tracing rendering techniques to train the networks. Results show that the proposed method trained on the synthetic dataset can consistently outperform the baseline method in both synthetic and real-world benchmarks by a large margin. Finally, a real-world robot grasping task witnesses an 83% success rate, proving that refractive flow can help enable direct sim-to-real transfer. The code, data, and supplementary materials are available at https://rftrans.robotflow.ai.
