AutoStory: Generating Diverse Storytelling Images with Minimal Human Effort
Wen Wang, Canyu Zhao, Hao Chen, Zhekai Chen, Kecheng Zheng, Chunhua Shen
TL;DR
AutoStory tackles the challenge of generating diverse, high-quality storytelling images that align with narrative text while preserving consistent character identities. It couples large language model–driven layout planning with diffusion-based image synthesis, bridging sparse bounding-box layouts to dense guidance through a dense-condition generation module. The approach introduces training-free identity-consistency mechanisms for multi-view character generation and eliminates character-data collection by leveraging one-shot customization and 3D-aware priors. Experiments show strong text alignment, identity preservation, and visual quality, outperforming baselines in both text-only and character-fed settings. The work enables flexible, user-friendly story visualization across characters, scenes, and styles with minimal human effort.
Abstract
Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities. Given the complexity of story visualization, existing methods drastically simplify the problem by considering only a few specific characters and scenarios, or requiring the users to provide per-image control conditions such as sketches. However, these simplifications render these methods incompetent for real applications. To this end, we propose an automated story visualization system that can effectively generate diverse, high-quality, and consistent sets of story images, with minimal human interactions. Specifically, we utilize the comprehension and planning capabilities of large language models for layout planning, and then leverage large-scale text-to-image models to generate sophisticated story images based on the layout. We empirically find that sparse control conditions, such as bounding boxes, are suitable for layout planning, while dense control conditions, e.g., sketches and keypoints, are suitable for generating high-quality image content. To obtain the best of both worlds, we devise a dense condition generation module to transform simple bounding box layouts into sketch or keypoint control conditions for final image generation, which not only improves the image quality but also allows easy and intuitive user interactions. In addition, we propose a simple yet effective method to generate multi-view consistent character images, eliminating the reliance on human labor to collect or draw character images.
