A Quadratic Speedup in Finding Nash Equilibria of Quantum Zero-Sum Games
Francisca Vasconcelos, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Panayotis Mertikopoulos, Georgios Piliouras, Michael I. Jordan
TL;DR
The paper addresses the challenge of efficiently computing ε-Nash equilibria in quantum zero-sum games, where prior work (MMWU) incurred a convergence rate of O(d/ε^2). By developing an Optimistic Matrix Mirror Prox (OMMP) framework and instantiating it with a von Neumann entropy regularizer to yield the Optimistic Matrix Multiplicative Weights Update (OMMWU), the authors achieve a linear-in-ε convergence rate of O(d/ε) for average iterates. The methodology leverages a gradient-based view of quantum game feedback, establishing monotonicity and Lipschitz continuity of the game’s gradient operator, and combines extra-gradient ideas with iterate-averaging to obtain the speedup, while maintaining a single gradient evaluation per iteration. The results are supported by convergence analysis and experiments showing improved average-case performance and numerical stability, suggesting practical advantages for quantum game-theoretic problems in quantum information, QGANs, and related areas. Overall, the work provides a principled, scalable route to faster ε-Nash computation in the spectraplex setting with clear theoretical guarantees and empirical validation.
Abstract
Recent developments in domains such as non-local games, quantum interactive proofs, and quantum generative adversarial networks have renewed interest in quantum game theory and, specifically, quantum zero-sum games. Central to classical game theory is the efficient algorithmic computation of Nash equilibria, which represent optimal strategies for both players. In 2008, Jain and Watrous proposed the first classical algorithm for computing equilibria in quantum zero-sum games using the Matrix Multiplicative Weight Updates (MMWU) method to achieve a convergence rate of $\mathcal{O}(d/ε^2)$ iterations to $ε$-Nash equilibria in the $4^d$-dimensional spectraplex. In this work, we propose a hierarchy of quantum optimization algorithms that generalize MMWU via an extra-gradient mechanism. Notably, within this proposed hierarchy, we introduce the Optimistic Matrix Multiplicative Weights Update (OMMWU) algorithm and establish its average-iterate convergence complexity as $\mathcal{O}(d/ε)$ iterations to $ε$-Nash equilibria. This quadratic speed-up relative to Jain and Watrous' original algorithm sets a new benchmark for computing $ε$-Nash equilibria in quantum zero-sum games.
