EvaSurf: Efficient View-Aware Implicit Textured Surface Reconstruction
Jingnan Gao, Zhuo Chen, Yichao Yan, Bowen Pan, Zhe Wang, Jiangjing Lyu, Xiaokang Yang
TL;DR
EvaSurf addresses the challenge of real-time, high-fidelity 3D reconstruction on mobile devices by coupling an efficient explicit geometry learner with a view-aware implicit texture and a lightweight neural shader. The method uses progressive grids and multi-view supervision to obtain accurate meshes, while a topologically structured, view-conditioned implicit texture captures view-dependent appearance with a small shader for rendering. Training is fast (1–2 hours on a single GPU) and results in a compact rendering package suitable for mobile deployment, achieving real-time performance (>40 FPS) with high-quality geometry and appearance. This work enables practical, device-friendly 3D reconstruction for applications in VR/AR, gaming, and on-device rendering, balancing geometry fidelity, rendering realism, and hardware efficiency.
Abstract
Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in real-time. Traditional methods match pixels between images using photo-consistency constraints or learned features, while differentiable rendering methods like Neural Radiance Fields (NeRF) use differentiable volume rendering or surface-based representation to generate high-fidelity scenes. However, these methods require excessive runtime for rendering, making them impractical for daily applications. To address these challenges, we present $\textbf{EvaSurf}$, an $\textbf{E}$fficient $\textbf{V}$iew-$\textbf{A}$ware implicit textured $\textbf{Surf}$ace reconstruction method. In our method, we first employ an efficient surface-based model with a multi-view supervision module to ensure accurate mesh reconstruction. To enable high-fidelity rendering, we learn an implicit texture embedded with view-aware encoding to capture view-dependent information. Furthermore, with the explicit geometry and the implicit texture, we can employ a lightweight neural shader to reduce the expense of computation and further support real-time rendering on common mobile devices. Extensive experiments demonstrate that our method can reconstruct high-quality appearance and accurate mesh on both synthetic and real-world datasets. Moreover, our method can be trained in just 1-2 hours using a single GPU and run on mobile devices at over 40 FPS (Frames Per Second), with a final package required for rendering taking up only 40-50 MB.
