Instant3D: Instant Text-to-3D Generation
Ming Li, Pan Zhou, Jia-Wei Liu, Jussi Keppo, Min Lin, Shuicheng Yan, Xiangyu Xu
TL;DR
Instant3D tackles the bottleneck of slow text-to-3D generation by learning a single text-conditioned NeRF that outputs a triplane in a forward pass. It achieves faithful text alignment and strong multi-view consistency by integrating cross-attention, style injection, and token-to-plane transformation, together with a scaled-sigmoid activation and an adaptive Perp-Neg algorithm to address weak supervision and the Janus problem. The model is trained with SDS and CLIP-based losses without 3D supervision and demonstrates competitive or superior quality while drastically speeding up inference (sub-second) across diverse prompt sets. This approach enables practical, real-time text-to-3D generation for applications in film, AR/VR, and interactive media, without requiring large 3D datasets.
Abstract
Text-to-3D generation has attracted much attention from the computer vision community. Existing methods mainly optimize a neural field from scratch for each text prompt, relying on heavy and repetitive training cost which impedes their practical deployment. In this paper, we propose a novel framework for fast text-to-3D generation, dubbed Instant3D. Once trained, Instant3D is able to create a 3D object for an unseen text prompt in less than one second with a single run of a feedforward network. We achieve this remarkable speed by devising a new network that directly constructs a 3D triplane from a text prompt. The core innovation of our Instant3D lies in our exploration of strategies to effectively inject text conditions into the network. In particular, we propose to combine three key mechanisms: cross-attention, style injection, and token-to-plane transformation, which collectively ensure precise alignment of the output with the input text. Furthermore, we propose a simple yet effective activation function, the scaled-sigmoid, to replace the original sigmoid function, which speeds up the training convergence by more than ten times. Finally, to address the Janus (multi-head) problem in 3D generation, we propose an adaptive Perp-Neg algorithm that can dynamically adjust its concept negation scales according to the severity of the Janus problem during training, effectively reducing the multi-head effect. Extensive experiments on a wide variety of benchmark datasets demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods both qualitatively and quantitatively, while achieving significantly better efficiency. The code, data, and models are available at https://github.com/ming1993li/Instant3DCodes.
