Common Knowledge, Regained
Yannai A. Gonczarowski, Yoram Moses
TL;DR
This paper introduces a new definition of common knowledge that relaxes the simultaneity requirement in dynamic settings with timing frictions, resolving the Halpern--Moses paradox while preserving key implications of CK. It defines CK through time-invariant events tied to locally observed events and derives an Induction Rule, co-occurrence, and reachability tools to prove CK can emerge in finite time even when traditional CK cannot. The authors prove an agreement theorem in this dynamic setting and show that CK under the new definition characterizes equilibrium behavior in coordinated-attack games, unifying seemingly disparate equilibria. The framework extends to applications in dynamic coordination and equilibria analysis, with potential implications for distributed computing, online platforms, and mechanism design, while acknowledging limitations such as probabilistic delivery and suggesting directions for further work on probabilistic CK notions. CK under this approach is thus powerful yet robust to asynchrony, providing a principled foundation for reasoning about shared knowledge and coordinated action in realistic, time-frictioned environments.
Abstract
For common knowledge to arise in dynamic settings, all players must simultaneously come to know it has arisen. Consequently, common knowledge cannot arise in many realistic settings with timing frictions. This counterintuitive observation of Halpern and Moses (1990) was discussed by Arrow et al. (1987) and Aumann (1989), was called a paradox by Morris (2014), and has evaded satisfactory resolution for four decades. We resolve this paradox by proposing a new definition for common knowledge, which coincides with the traditional one in static settings but is more permissive in dynamic settings. Under our definition, common knowledge can arise without simultaneity, particularly in canonical examples of the Haplern-Moses paradox. We demonstrate its usefulness by deriving for it an agreement theorem à la Aumann (1976), showing it arises in the setting of Geanakoplos and Polemarchakis (1982) with timing frictions added, and applying it to characterize equilibrium behavior in a dynamic coordination game.
