FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees
Saskia Rabich, Patrick Stotko, Reinhard Klein
TL;DR
This work tackles artifacts in dynamic neural radiance fields encoded with Fourier PlenOctrees (FPO) by analyzing how Fourier compression interacts with volume rendering. It introduces a two-part density encoding—logarithmic encoding $e_{ ext{log}}(\sigma)=\,log(\sigma+1)$ and a component-dependent encoding $e_{ ext{comp}}(\sigma)$—to align the low-frequency representation with the transfer function and to counter underestimation under limited Fourier coefficients, alongside training-data augmentation to relax periodicity. The method preserves FPO’s compactness and differentiability, yielding improved geometric fidelity and color across synthetic and real scenes with real-time rendering, and shows substantial speedups in practice. These insights and encoding strategies may benefit other Fourier-based neural rendering approaches, enabling robust, fast4D scene representations in real-world deployments.
Abstract
Fourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic Neural Radiance Fields (NeRF). Despite its many advantages, this method suffers from artifacts introduced by the involved compression when combining it with recent state-of-the-art techniques for training the static per-frame NeRF models. In this paper, we perform an in-depth analysis of these artifacts and leverage the resulting insights to propose an improved representation. In particular, we present a novel density encoding that adapts the Fourier-based compression to the characteristics of the transfer function used by the underlying volume rendering procedure and leads to a substantial reduction of artifacts in the dynamic model. Furthermore, we show an augmentation of the training data that relaxes the periodicity assumption of the compression. We demonstrate the effectiveness of our enhanced Fourier PlenOctrees in the scope of quantitative and qualitative evaluations on synthetic and real-world scenes.
