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Two-player Domino games

Benjamin Hellouin de Menibus, Rémi Pallen

TL;DR

This work studies a two-player Domino game on the infinite grid $\mathbb{Z}^d$, where $A$ aims to realize a pattern from a finite target set $\mathcal{F}$ and $B$ seeks to prevent it. It shows the Domino game problem on $\mathbb{Z}^d$ for $d>1$ is $\Sigma^0_1$-complete (hence undecidable) by a reduction from the classical Domino problem and proves that if $A$ wins, the win occurs in bounded time. A bounded-time variant is shown decidable, and a non-alternating variant with turn-order words $s$ (balanced) is characterized: the set of $s$ with $A$-winning is a subshift and the decision problem is decidable in many cases depending on the frequency $f_A(s)$, with a complete partition of several regimes. The paper connects symbolic dynamics and computability to game-theoretic tiling, providing insights into why determining winners in infinite-grid games is intricate, and it poses several open questions about the complexity of strategies and pass-less variants.

Abstract

We introduce a 2-player game played on an infinite grid, initially empty, where each player in turn chooses a vertex and colours it. The first player aims to create some pattern from a target set, while the second player aims to prevent it. We study the problem of deciding which player wins, and prove that it is undecidable. We also consider a variant where the turn order is not alternating but given by a balanced word, and we characterise the decidable and undecidable cases.

Two-player Domino games

TL;DR

This work studies a two-player Domino game on the infinite grid , where aims to realize a pattern from a finite target set and seeks to prevent it. It shows the Domino game problem on for is -complete (hence undecidable) by a reduction from the classical Domino problem and proves that if wins, the win occurs in bounded time. A bounded-time variant is shown decidable, and a non-alternating variant with turn-order words (balanced) is characterized: the set of with -winning is a subshift and the decision problem is decidable in many cases depending on the frequency , with a complete partition of several regimes. The paper connects symbolic dynamics and computability to game-theoretic tiling, providing insights into why determining winners in infinite-grid games is intricate, and it poses several open questions about the complexity of strategies and pass-less variants.

Abstract

We introduce a 2-player game played on an infinite grid, initially empty, where each player in turn chooses a vertex and colours it. The first player aims to create some pattern from a target set, while the second player aims to prevent it. We study the problem of deciding which player wins, and prove that it is undecidable. We also consider a variant where the turn order is not alternating but given by a balanced word, and we characterise the decidable and undecidable cases.
Paper Structure (20 sections, 13 theorems, 3 equations, 1 figure)

This paper contains 20 sections, 13 theorems, 3 equations, 1 figure.

Key Result

theorem thmcountertheorem

The Domino game problem on $\mathbb{Z}^d$, $d>1$, is $\Sigma^0_1$-complete, and in particular undecidable.

Figures (1)

  • Figure 1: A pattern $p$ on alphabet $\{0,1,2,3,\blacksquare\}$, where $0,1,2,3$ are represented by colors $\textcolor{brown}{\blacksquare}^0,\textcolor{white!60!blue}{\blacksquare}^1,\textcolor{white!40!red}{\blacksquare}^2,\textcolor{white!40!green}{\blacksquare}^3$, respectively. $\iota_{i}(p)=\{\textcolor{brown}{\blacksquare}^0, \ \textcolor{white!40!blue}{\blacksquare}^1\}$ and $\iota_{i+e_1}(p)=\{ \textcolor{white!40!red}{\blacksquare}^2\}$.

Theorems & Definitions (22)

  • definition thmcounterdefinition: The Domino game problem
  • theorem thmcountertheorem
  • proposition thmcounterproposition
  • lemma thmcounterlemma
  • proof
  • corollary thmcountercorollary
  • proposition thmcounterproposition
  • proof
  • theorem thmcountertheorem
  • lemma thmcounterlemma
  • ...and 12 more